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Get To The Orange Door Free Download Crack Serial Key





















































About This Game The objective is in the title.Get To The Orange Door, an intense and adrenaline pumping parkour platforming First Person Shooter based around the neon-and-chrome retrofuturist aesthetic of the 80's. With a mix of classic and modern first person shooter mechanics, wall run, slide, clamber, and dash around each level at supersonic speeds as you blow through enemies using unique weaponry and fluid movement mechanics.Use a varying range of weaponry, from a sword that can deflect bullets all the way to two full auto extended magazine machine pistols that shoot heat seeking rounds. Vending machines and boxes scattered and hidden around each level will help you arm up and prepare for combat. Fast paced movement focused FPS; a modern take on classic game mechanics Multiple modes to play and master Over 20 unique weapons, all with alternative fire modes Partially generated levels and enemies; no single playthrough plays the same A rad soundtrackGet To The Orange Door is currently in HEAVY development, and new changes are being added every day! The current roadmap is only a small portion of what I plan to add to the game, but with the nature of the game being very experimental, who knows what could happen. I appreciate you taking the time to check out my game, and I am excited to show you all what I have cooking up next. If you'd like to follow development, report bugs, or add in suggestions, please come and check out my Discord server! I am there every day talking with fans and showing off new stuff! 7aa9394dea Title: Get To The Orange DoorGenre: Action, Adventure, Indie, Early AccessDeveloper:Andrew SmithPublisher:HitcentsRelease Date: 30 May, 2019 Get To The Orange Door Free Download Crack Serial Key Incredible fluidity of motion and extremely satisfying gunplay. This is only going to get better as the developer continues to add more to this game. If I had to rate this game I couldn't because it's still in early access and any score wouldn't do this justice.A word about the developer: I have never seen someone as dedicated as Andrew. He had lost the original game to corrupted data and rebuilt his game anew. He is constantly posting on the subreddit and discord. You can feel his passion for this project. If I had to give the developer a score..... 19\/10. G E T T O T H E O R A N G E D O O RETTOTHEORANGEDOOR(Love it, the guns, the movement, the nades, the music, the aesthetic, its great. Few bugs here and there, not game breaking, and the AI is alright.). G E T T O T H E O R A N G E D O O RETTOTHEORANGEDOOR(Love it, the guns, the movement, the nades, the music, the aesthetic, its great. Few bugs here and there, not game breaking, and the AI is alright.). Incredible fluidity of motion and extremely satisfying gunplay. This is only going to get better as the developer continues to add more to this game. If I had to rate this game I couldn't because it's still in early access and any score wouldn't do this justice.A word about the developer: I have never seen someone as dedicated as Andrew. He had lost the original game to corrupted data and rebuilt his game anew. He is constantly posting on the subreddit and discord. You can feel his passion for this project. If I had to give the developer a score..... 19\/10. G E T T O T H E O R A N G E D O O RETTOTHEORANGEDOOR(Love it, the guns, the movement, the nades, the music, the aesthetic, its great. Few bugs here and there, not game breaking, and the AI is alright.). Incredible fluidity of motion and extremely satisfying gunplay. This is only going to get better as the developer continues to add more to this game. If I had to rate this game I couldn't because it's still in early access and any score wouldn't do this justice.A word about the developer: I have never seen someone as dedicated as Andrew. He had lost the original game to corrupted data and rebuilt his game anew. He is constantly posting on the subreddit and discord. You can feel his passion for this project. If I had to give the developer a score..... 19\/10. Runs smooth, has an amazing developer, and an amazing soundtrack. 8\/10. Runs smooth, has an amazing developer, and an amazing soundtrack. 8\/10. G E T T O T H E O R A N G E D O O RETTOTHEORANGEDOOR(Love it, the guns, the movement, the nades, the music, the aesthetic, its great. Few bugs here and there, not game breaking, and the AI is alright.). Runs smooth, has an amazing developer, and an amazing soundtrack. 8\/10 GTTOD Over-Overhaul progress!: You look me square in the eyes and tell me that THAT SHIT isn't pretty. This is an un-edited screenshot straight from the Unity Editor.All I did was pull out my gun. God. Damn.Anyway. Now that I am done jerking myself off, let's talk about all the cool shit I have done these last few weeks.And by talk, I mean show off a bunch of GIFs.Here we go:First off, we will pick-up where we left off last time.Momentum-Based movement[gfycat.com]I have re-written how my character handles forces and physics, making the character more MOMENTUM based rather than a slow sluggish mess. This makes parkour and just general movement SO much smoother than it was before. In the current version of GTTOD it feels like I am flying through butter. In my version of GTTOD, I feel free as a bird. It is an incredible change.New title screen/Movement/Environments[gfycat.com]Look at that shit. Look how smooth it is. This is showing off a few of the new enviroments I have been working on for this update, as well as optimization. I recorded at 1080p 60FPS and I think the lowest it got to was 54 FPS. GTTOD is running better than ever.The Void and Dash-Resets[gfycat.com]The Void (which used to be the black area between levels) has gotten a HUGE make-over. It is now a place that is meant to transition levels AND introduce new mechanics. There are also now pick-ups in the environment that reset your dash and double jumps to give you some extra distance.New Level Select Screen[gfycat.com]This was from last night, it looks more like this nowAnd to finish this off, LOTS AND LOTS AND LOTS AND LOTS of bug fixes, tweaks, polish, and just overall badassery. New enemies, new art, new levels, new modes, new everything. This is going to be a huge update, and I have been working my ASS off to get it to you guys.This is going to be great. I can not wait to show this to you guys.Now, all I can ask of you guys is to check out the GTTOD subreddit and the GTTOD Discord. I am there every day, and there are LOTS of really cool guys there. Recently it has been getting a bit empty, so if you want to come in I would GREATLY appreciate it! That is where I post all of these things day-of, and if you ever want to put your opinion in on the game, the Discord and Reddit is the place to be!Thanks so much for sticking around and waiting for me to get my slow ass in gear. I hope you guys are as pumped for this update as I am! Toodles!-AndrewGTTOD Discord[discord.gg]GTTOD Subreddit. Release V1 crash fix tomorrow along with some other general fixes!: So, I have gotten a lot of people with crash issues when loading a new game, exiting the game, or sometimes even just playing.I apologize for the issue! Right now it is my number one priority, and I think I know what is causing the crashes. For some odd reason the entire game is running ONLY on the CPU and none on the GPU, and this is a problem for how I have set up my scenes. I am currently re-working the scenes to nullify this issue, and the update should be out by tomorrow including a few other fixes that have been brough to my attention.Day 1, off to a great start, amirite?Edit: Here is what I will be fixing for tomorrow:Optimization on arena mode, level 8, 10, and 11Exploit with no crosshairGPU/CPU fixSome buildings with bad collisions fixesEDIT #2:Alright well I couldn't sleep, so I got up and pushed the building overhaul to you guys. It should help you squeeze some more frames out before I work on the true optimization for tomorrow. I am pretty sure I screwed up the corner of one of the buildings, so hopefully that doesn't trigger anyone HNNNGH.I'll fix it tomorrow, ick...EDIT #3:ALRIGHT. WELL. I just realized that one of the buildings are kinda bugged on level 9 (the ones you can go inside of) so I am opening Unity back up to fix that, along with the weird corner thing from the last edit.DAY ONE EVERYONE. DAY ONE.God have mercy I might not wake up tomorrow.Anyway, I will let you all know when the update hits! Thanks for sticking with me, and I hope to hear from y'all soon!-Andrew. HUGE boost in performance, new color pallet, crashing fixes, and building overhaul progress: First off, just watch this GIF:Eye Candy[gfycat.com]This will all be in the next update that will hopefully be out in the next few days. This will greatly boost performance. I recorded this at 1080p 60FPS on a 5 year old computer that is strapped to an AC unit to keep alive, and I was able to LOCK 60FPS while not recording and 40-60FPS while recording.On top of that, I reduced Draw Call batching from about 1,000 batches to 250 batches. If you don't know what this means, it just means that your game doesn't have to load as much on the CPU so you will crash much much less.This is gonna be a good update. I will be in touch!. GTTOD Combat 2: https://youtu.be/Ud5C_5y7JHo. Day 2, New building art and color pallet changes: Hello everyone and welcome to Day 2 of the GTTOD Early Access!You probably noticed there was no update today. I decided to hold off for a few days as I really finish up on this building overhaul. I finished the first building about an hour ago, and as I was finishing it up, I was brought into a discussion about color pallet. Now, I am not the most adept person when it comes to colors, but luckily someone in the discussion was.Long story short, the whole game is getting a fresh coat of paint. Originally the plan was only for the buildings to be remade, but in the end it seems that not only the buildings, but the colors and materials will be changed as well.This means that as you progress later into the game, the game will change colors. I am also going with a color pallet that is a bit easier on the eyes rather than the THIS IS BLACK AND THIS IS WHITE AND THIS IS REALLY REALLY RED type deal. Hopefully this will cause less blindness on longer runs of the game.So, what can you expect from the first big update?-Fixed levels with less places and spots to get hung up-More colors that won't blind you-Greatly GREATLY improved performance-Less crashing-New, completely re-done props and buildingsI think this will be a really good place to start us off, and maybe after that I will do a bit of advertising and shitposting on Reddit. With the way things are going, I hope to get this update out to all of you within the next couple days.Thanks for reading!

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